Companies make their games exponentially harder to make by writing absolute messes in the programming. Some of the games I play are apparently so bad they have significant difficulty in doing basic bug fixes for things you would think are unrelated to any aspects of their gameplay (like sun glare for example) that then totally break the game and spring up a dozen new issues.
Companies make their games exponentially harder to make by writing absolute messes in the programming. Some of the games I play are apparently so bad they have significant difficulty in doing basic bug fixes for things you would think are unrelated to any aspects of their gameplay (like sun glare for example) that then totally break the game and spring up a dozen new issues.