gameplay has been largely standardised. beyond the walking simulator, the only difference are the combat mechanics by a SMALL margin. Everything else is identical - light RPG progression, side quest design, gear system, chapter-based story progression
story wise all follows the same "hero's journey" 3-part arcs and story beats in shameless lazy/low effort ways
music either standardised to completely cinematic orchestral pieces or super electronic music. or both like in ff16
cinematics too also standardised. mostly same camera angles and shots all the time when in dialogue, or exposition
ignoring all the woke shit you can add:
gameplay has been largely standardised. beyond the walking simulator, the only difference are the combat mechanics by a SMALL margin. Everything else is identical - light RPG progression, side quest design, gear system, chapter-based story progression
story wise all follows the same "hero's journey" 3-part arcs and story beats in shameless lazy/low effort ways
music either standardised to completely cinematic orchestral pieces or super electronic music. or both like in ff16
cinematics too also standardised. mostly same camera angles and shots all the time when in dialogue, or exposition