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16
A Total War against Total War. A preview for "Ultimate General: American Revolution" The publisher is the creator of the Darth Mod for Empire: Total War (www.youtube.com)
posted 1 year ago by Gizortnik 1 year ago by Gizortnik +16 / -0
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– Gizortnik [S] 2 points 1 year ago +2 / -0

I think most of their previous games have been iterations to just build a foundational gameplay structure that will be imported into this game. So, they may not have a teams and b teams, but just the whole team cannibalizing the previous game's code for this one.

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– deleted 1 point 1 year ago +1 / -0
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– Gizortnik [S] 1 point 1 year ago +1 / -0

And this is a ukraine company

oop

I wonder if the war might have had an effect on development. I can imagine someone making an ugly decision of: "Does the mechanic work? Yes? Did we make most of our money back from this development, sort of? Good enough. Tear this out and put it into the new game, we'll make money back from that."

I've thought about this kind of thing actually being built for complicated games. It's effectively like Agile Software Development, but instead of just making specific libraries or instances of the same product, you actually build out games to sell as a partial instance of the product, and then pull back the parts and pieces into your main project.

I could be talking out of my ass though

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– deleted 1 point 1 year ago +1 / -0
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– Gizortnik [S] 2 points 1 year ago +2 / -0

I think this is basically the responsibility of the parent developer. It would take a very high level of Project Lead knowledge and understanding to manage it, and you would actually build out your own architecture to develop multiple games, and you'd have to have very good knowledge documentation on them; but I think that's the better way to build games in the future.

I just don't know that anyone actually does that yet. Frankly, because I think they're all coders and they're not thinking about managing a framework as your own platform to build different games thorough.

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