Nice to know that the DarthMod guy found commercial success with his own strategy games.
As far as early modern Total Wars go, I remember someone made a pretty good looking American Civil War mod for Napoleon TW (IIRC). There was a neat little trailer for one of their later releases, showing the 54th Massachusetts USCT battling Confederate cavalry & infantry set to the music of the final battle from the Matthew Broderick & Denzel Washington movie Glory (ironically they weren't storming Fort Wagner in that trailer, instead it looked like a field battle in a forest meadow and called to mind one of the earlier skirmishes from that film).
I mostly just really, REALLY miss the insane moddability of the first couple Total War games. LOTR: TW and Fourth Age Total War for RTW I and Divide and Conquer for M2TW remain the best Lord of the Rings strategy games I've played and even more fun than Battle for Middle-earth, which itself was already pretty awesome. The switch to the Warscape engine from Empire onward really tanked the modding scene (and probably hugely contributed to the death of sites like the .Org and TW Center which used to be the franchise's main modding nexuses), people are still trying but they can't quite measure up to the sheer ambition & variety of the mods for ye olde pre-Warscape Total Wars IMO.
Well, there if you could mod then you could just add missing factions and then they can't sell the skin change for 15 dollar, and it ensure that they have to compete with their old products since their lifetime can be infinite. So it the same old of trying to get a stranglehold but over your own products.
The only thing that I can agree is that supporting modding with tools and guides is a lot of extra work that might not see any direct profit.
Nice to know that the DarthMod guy found commercial success with his own strategy games.
As far as early modern Total Wars go, I remember someone made a pretty good looking American Civil War mod for Napoleon TW (IIRC). There was a neat little trailer for one of their later releases, showing the 54th Massachusetts USCT battling Confederate cavalry & infantry set to the music of the final battle from the Matthew Broderick & Denzel Washington movie Glory (ironically they weren't storming Fort Wagner in that trailer, instead it looked like a field battle in a forest meadow and called to mind one of the earlier skirmishes from that film).
I mostly just really, REALLY miss the insane moddability of the first couple Total War games. LOTR: TW and Fourth Age Total War for RTW I and Divide and Conquer for M2TW remain the best Lord of the Rings strategy games I've played and even more fun than Battle for Middle-earth, which itself was already pretty awesome. The switch to the Warscape engine from Empire onward really tanked the modding scene (and probably hugely contributed to the death of sites like the .Org and TW Center which used to be the franchise's main modding nexuses), people are still trying but they can't quite measure up to the sheer ambition & variety of the mods for ye olde pre-Warscape Total Wars IMO.
They probably did that on purpose because the of the mentality of a lot of game developers is "modding is a form of hacking, cracking, and theft".
Because they are idiots.
Well, there if you could mod then you could just add missing factions and then they can't sell the skin change for 15 dollar, and it ensure that they have to compete with their old products since their lifetime can be infinite. So it the same old of trying to get a stranglehold but over your own products.
The only thing that I can agree is that supporting modding with tools and guides is a lot of extra work that might not see any direct profit.