This happened to one of my favorite game studios recently. Starbreeze/Overkill makes the Payday series, along with a lot of shitty pop culture IP games (The Walking Dead, a Raid WWII game, I'm forgetting any others).
Turns out between Payday 2 and Payday 3, they fired most of the original staff, hired out all the art to third party companies (including some that used AI generation, which got Steam pissed at them), hired out the AI for enemies, and used a lot of upsampled voice work from the second game for the third. The game's community is pissed.
And then you realize that this is the new hotness, the new "it" thing. The developers of Kerbal Space Program did it, the devs of Alan Wake are doing it, the devs of Cities Skylines are doing it.
I'm not sure whether I should be experiencing grim satisfaction or vitriolic hatred that the 'sequel' to KSP is an absolute clusterfuck that every fan of KSP is calling out.
By this point, I may just have to settle for 'both'.
KSP2 could have been a great game. Take the first one and the most popular mods, code it from the beginning so it didn't stutter like Lieden, boom, instant classic. Instead they made all of the same errors as the first one, with none of the programmers to back up their claims.
This happened to one of my favorite game studios recently. Starbreeze/Overkill makes the Payday series, along with a lot of shitty pop culture IP games (The Walking Dead, a Raid WWII game, I'm forgetting any others).
Turns out between Payday 2 and Payday 3, they fired most of the original staff, hired out all the art to third party companies (including some that used AI generation, which got Steam pissed at them), hired out the AI for enemies, and used a lot of upsampled voice work from the second game for the third. The game's community is pissed.
And then you realize that this is the new hotness, the new "it" thing. The developers of Kerbal Space Program did it, the devs of Alan Wake are doing it, the devs of Cities Skylines are doing it.
I'm not sure whether I should be experiencing grim satisfaction or vitriolic hatred that the 'sequel' to KSP is an absolute clusterfuck that every fan of KSP is calling out.
By this point, I may just have to settle for 'both'.
KSP2 could have been a great game. Take the first one and the most popular mods, code it from the beginning so it didn't stutter like Lieden, boom, instant classic. Instead they made all of the same errors as the first one, with none of the programmers to back up their claims.