3D modeling was outsourced to foreign sweat shops on par with fiver. We had 3 artists on staff who's job it was to fix all the fuckups the foreign artists were doing. The foreign artists never hit target polycounts and always turned in work that was full of flaws like unwelded verts or being set up in the wrong scaling / wrong world orientation. Those artists spent most of their time creating entirely new low poly models and then baking the details of the high poly down onto that model to make it compliant with our metrics.
We had many people who were SJWs who got into games as a fall back when things like their fine arts degree didn't get them a job the way they were hoping. No doubt their foot in the door was some kind of nepotism.
Don't know how recently you left the industry, but you have any idea as to why female characters look so much worse compared to the supposed models they use for face scans and such? Mary Jane in the latest game looks worse than the model she is based off of, and yet oddly has an eerily similar facial structure as one of the writers for the game.
I can answer that one, it's a mix of photogrammetry and half-arsed human model generation that they didn't bother editing up properly. That's why people have been able to find links to staff members and the models within NPCs. It goes back to me and my rants about millennials inserting themselves into these fantasy worlds and it looking completely out of place.
The thing is, by themselves there's nothing really wrong with assets especially if you're honest about using them and make it fit the game world. What is wrong is the way these studios try and present it as if it's their own hard work when they're clearly using it to cut corners in production in every way imaginable. It's less about competency now though I'm sure there's that problem as described by this industry guy, laziness is becoming a massive factor.
Mind you, the joke is why would they put any effort in? The normies eat this shit up and they're selling thousands of copies at a minimum for $60 on the regular these days.
Yup. Laziness. The work saving tools have left the new generation of game industry workers without knowledge of problems or how to fix them. But also male feminists.
One of my favorite stories was that we had a dommy mommy style character. Had high heels and a fuck-me waddle. We onboarded this bald headed goonie beard man and within the first 5 days, he was complaining it was sexist. By the by, the art director was a woman. That character was her idea. She ordered the concept and approved all the concept art.
The pick-me male feminists are advocating the ugly stick to win points in the office.
Speaking as an ex game industry worker.
3D modeling was outsourced to foreign sweat shops on par with fiver. We had 3 artists on staff who's job it was to fix all the fuckups the foreign artists were doing. The foreign artists never hit target polycounts and always turned in work that was full of flaws like unwelded verts or being set up in the wrong scaling / wrong world orientation. Those artists spent most of their time creating entirely new low poly models and then baking the details of the high poly down onto that model to make it compliant with our metrics.
We had many people who were SJWs who got into games as a fall back when things like their fine arts degree didn't get them a job the way they were hoping. No doubt their foot in the door was some kind of nepotism.
Don't know how recently you left the industry, but you have any idea as to why female characters look so much worse compared to the supposed models they use for face scans and such? Mary Jane in the latest game looks worse than the model she is based off of, and yet oddly has an eerily similar facial structure as one of the writers for the game.
I can answer that one, it's a mix of photogrammetry and half-arsed human model generation that they didn't bother editing up properly. That's why people have been able to find links to staff members and the models within NPCs. It goes back to me and my rants about millennials inserting themselves into these fantasy worlds and it looking completely out of place.
https://www.youtube.com/watch?v=soZ8DLyRqo8
The thing is, by themselves there's nothing really wrong with assets especially if you're honest about using them and make it fit the game world. What is wrong is the way these studios try and present it as if it's their own hard work when they're clearly using it to cut corners in production in every way imaginable. It's less about competency now though I'm sure there's that problem as described by this industry guy, laziness is becoming a massive factor.
Mind you, the joke is why would they put any effort in? The normies eat this shit up and they're selling thousands of copies at a minimum for $60 on the regular these days.
Yup. Laziness. The work saving tools have left the new generation of game industry workers without knowledge of problems or how to fix them. But also male feminists.
One of my favorite stories was that we had a dommy mommy style character. Had high heels and a fuck-me waddle. We onboarded this bald headed goonie beard man and within the first 5 days, he was complaining it was sexist. By the by, the art director was a woman. That character was her idea. She ordered the concept and approved all the concept art.
The pick-me male feminists are advocating the ugly stick to win points in the office.
This is an important truth. Women would not get their way if it weren't for the "sneaky fucker," "men without chests" types aiding them.