Toxic artist egotism. The audacity of the peasant viewer to to enjoy the work in their own way.
There's got to be at least one big game where the companion notes "oh, we're in a rush", then let the player character fail a hostage rescue because they didn't catch a helpful breakdown of the scenario. For that matter, most games don't have involved objectives like the first level of Dues Ex: HR, so the PC should have the option of just running ahead and skipping time.
Toxic artist egotism. The audacity of the peasant viewer to to enjoy the work in their own way.
There's got to be at least one big game where the companion notes "oh, we're in a rush", then let the player character fail a hostage rescue because they didn't catch a helpful breakdown of the scenario. For that matter, most games don't have involved objectives like the first level of Dues Ex: HR, so the PC should have the option of just running ahead and skipping time.
Every time I read about pretentious artists I think about this.
https://youtu.be/XDxtjVKJ76A