http://esr.ibiblio.org/?p=7427
Author: Eric Raymond, former software architect on NetHack and Battle for Wesnoth
Summary: An obscure category of pre-modern games showcase the virtues of minimalist video games versus Triple-A cinematic monstrostities. CLI and TUI games in particular free up the designer's focus and implement a solid gameplay foundation.
My take: These early games have distinguishable cultural contribution to our hobby, having unique qualities from the arcade games that come to the regular person's mind when they hear the term "retro". However, the terminal interface went to the dustbin of electronic gaming for good reason. Better to have ascii graphics inside a renderer, with modern control tech. Ultimately, I wish the point about visual polish detracting resources from gameplay was more appreciated with the general public. Games like Crysis and EA: Battlefront were visually stunning and exciting, but the triple-A industry has become centralized and zombified over the past 2 decades, partially because of a consumer fascination with presentation.
Solution: Sever all contact with those who play Candy Crush.
Yet, Factorio and Rimworld completely blow that statement out of the water. Both of those games have made bank, and neither Ludeon or Wube have shown any interest in creating some bland super graphics shooter that is a AAA game. Gameplay>polish, every single time.
Good art is good art. My presentation statement was aimed at newer gamers and clickbait journos who think Skyrim's animations are its biggest sin. Or that its prescripted NPC interactions are an undoubted improvement over Oblivion's; these people have no joy in their heart. 3d graphics from 2006 were enough, but woe to any mid-budget studio that doesn't want blow through its budget on visuals or lean on a gimmick (ex: fake voxels in Minecraft). Disqualifies you from most of the console market.