Old localizers did stuff like in Ar Tonelico 2 where NISA introduced a 100% reproducible game crashing bug because they literally tried jamming more data in than it could take, causing an overflow. Every time one particular attack was used. Oh yeah, it was a scripted battle and you had to skip the entire phase theiugh shitting out more damage than intended or tou get hard locked in battle. New ones aren't THAT open with their contempt and lack of respect or care.
I actually dodged that glitch in my normal playthrough. Luckily, the scripted event is Replakia-enabled, so you can just overcharge your spells to ~100,000% power. Which personally, I thought was the way the game was meant to be played. Hence at the game end, "How... do we deal with this dragon?" "Replakia."
Old localizers did stuff like in Ar Tonelico 2 where NISA introduced a 100% reproducible game crashing bug because they literally tried jamming more data in than it could take, causing an overflow. Every time one particular attack was used. Oh yeah, it was a scripted battle and you had to skip the entire phase theiugh shitting out more damage than intended or tou get hard locked in battle. New ones aren't THAT open with their contempt and lack of respect or care.
I actually dodged that glitch in my normal playthrough. Luckily, the scripted event is Replakia-enabled, so you can just overcharge your spells to ~100,000% power. Which personally, I thought was the way the game was meant to be played. Hence at the game end, "How... do we deal with this dragon?" "Replakia."