Not sure about riots, but there would be complains and perhaps even functional boycotts.
Well, 2D game engines and even libs for creating 2d games has been around for quite some time.(SDL 25 years)
They do require some skill and understanding of coding to use and then you would need to code your own physics and sound system and so on. But to create a 2d game has been quite achievable for a long time.
What has happen is that internet 2.0 have given people easy tutorials to get started with mainstream engines that are on par with the AAA engines and even the AAA games use the same engine (but slightly modified) these engines used to be black boxes.
Never forget that big game studios are bullshit artists and if devs keep making elaborate excuses for not implementing something more often than not it's because they suck at code
Well, games where always about illusions, shame that they spent that skill on marketing instead of game design xD
Not sure about riots, but there would be complains and perhaps even functional boycotts.
Well, 2D game engines and even libs for creating 2d games has been around for quite some time.(SDL 25 years) They do require some skill and understanding of coding to use and then you would need to code your own physics and sound system and so on. But to create a 2d game has been quite achievable for a long time.
What has happen is that internet 2.0 have given people easy tutorials to get started with mainstream engines that are on par with the AAA engines and even the AAA games use the same engine (but slightly modified) these engines used to be black boxes.
Well, games where always about illusions, shame that they spent that skill on marketing instead of game design xD