Cyberpunk's playercount came within striking distance of Starfield's before the 2.0 patch even released.
I don't believe for one second that more than a small plurality of PC gamers are using PC gamepass. 98% of the shit on Gamepass is 8-12 year old garbage everyone's already played and will never revisit again. Oh boy, Age of Empires 2!
Starfield has been hyped for years, and Bethesda used to be one of those developers, like Blizzard, where they could sell shit on a shingle to their army of retarded loyalists.
Gamepass is $10/mo. Steam takes 30% of sales. If Starfield doesn't bring new blood to Gamepass, it doesn't make money. Bethesda would need a new player to pay for gamepass for 4 months to match what they'd make selling a full retail copy on Steam.
Starfield had a $210M budget. Marketing is not part of that budget, it's usually handled by the publisher. If we assume Hollywood figures, marketing is half the budget again, so maybe call it $300M all-in.
It's hard to tell how many copies sold on Steam, we only can see timestamp player counts, but I'm going to guess it was under a million copies. Even a million sales, with $42 going to Bethesda for every sale, makes back only 15% of the game's budget. The playercount is now in "one year old indie game" territory swinging between the 40s and 70s.
I don't buy that this has been anything but a financial bomb for them.
Other notes:
Cyberpunk's playercount came within striking distance of Starfield's before the 2.0 patch even released.
I don't believe for one second that more than a small plurality of PC gamers are using PC gamepass. 98% of the shit on Gamepass is 8-12 year old garbage everyone's already played and will never revisit again. Oh boy, Age of Empires 2!
Starfield has been hyped for years, and Bethesda used to be one of those developers, like Blizzard, where they could sell shit on a shingle to their army of retarded loyalists.
Gamepass is $10/mo. Steam takes 30% of sales. If Starfield doesn't bring new blood to Gamepass, it doesn't make money. Bethesda would need a new player to pay for gamepass for 4 months to match what they'd make selling a full retail copy on Steam.
Starfield had a $210M budget. Marketing is not part of that budget, it's usually handled by the publisher. If we assume Hollywood figures, marketing is half the budget again, so maybe call it $300M all-in.
It's hard to tell how many copies sold on Steam, we only can see timestamp player counts, but I'm going to guess it was under a million copies. Even a million sales, with $42 going to Bethesda for every sale, makes back only 15% of the game's budget. The playercount is now in "one year old indie game" territory swinging between the 40s and 70s.
I don't buy that this has been anything but a financial bomb for them.
I AM ABOVE YOUR HUN LIES
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