Quote from the Slay the Spire dev, after saying they're either going to migrate the next thing they have in the works to a different engine or Unity walks it all back-
We have never made a public statement before. That is how badly you fucked up.
Slay the Spire sold at least 1.5 million copies. It's a $25 game, although goes on sale to around $10. So, it made somewhere between $15-$37.5 million gross, lets say roughly $10-$25 mil after Steam/etc cut.
Unity's new plan charges $12,500 for the first 1.1 million installs. It charges $24,000 for 1.1-1.5 million installs, $10,000 for 1.5-2.0 million, and another $10,000 for 2.0-3.0 million. If Slay the Spire 2 sells the same as before, they're paying 0.2% to .1%. If Slay the Spire sells double compared to before, they're looking at paying 0.1% to 0.04%.
I don't see how they migrate to a different engine for less than $40k-$60k. Any delay in their game that sold tens of millions of dollars has to cost more than that. It seems like they made that statement as a knee jerk reaction and I would be surprised if they follow through with it except to virtue signal, since it's very obviously against their own interest to do so.
Devs dont get 100% of the sale money. They get a cut of a cut and unity charges per install, so they stand to lose basically all their revenue and profits from a computer running a script...
Quote from the Slay the Spire dev, after saying they're either going to migrate the next thing they have in the works to a different engine or Unity walks it all back-
We have never made a public statement before. That is how badly you fucked up.
Slay the Spire sold at least 1.5 million copies. It's a $25 game, although goes on sale to around $10. So, it made somewhere between $15-$37.5 million gross, lets say roughly $10-$25 mil after Steam/etc cut.
Unity's new plan charges $12,500 for the first 1.1 million installs. It charges $24,000 for 1.1-1.5 million installs, $10,000 for 1.5-2.0 million, and another $10,000 for 2.0-3.0 million. If Slay the Spire 2 sells the same as before, they're paying 0.2% to .1%. If Slay the Spire sells double compared to before, they're looking at paying 0.1% to 0.04%.
I don't see how they migrate to a different engine for less than $40k-$60k. Any delay in their game that sold tens of millions of dollars has to cost more than that. It seems like they made that statement as a knee jerk reaction and I would be surprised if they follow through with it except to virtue signal, since it's very obviously against their own interest to do so.
Devs dont get 100% of the sale money. They get a cut of a cut and unity charges per install, so they stand to lose basically all their revenue and profits from a computer running a script...