Glad to see you got your thread up from our debate. Again I have nothing against game design and I think if you want to design something it's worth supporting. For me it's just not efficient use of my time and holds no interest for me, but I'm strictly speaking for myself.
It is an interesting pararell to what I see in the wargaming community. There's alot of people who will say "Why are you giving your money to Games Workshop, they hate you? just 3d print your models". But that ignores how 3d printing is a hobby in itself and there's both a learning curve and time devoted to properly printing. I have a 3d printer and do use it frequently, but I still buy models because after 3 failed prints of a specific model it's just more time and cost effective just to buy the model outright. The time saved is just more valuable in that case to just use the finished product someone else manufactures.
This is where I disagree with you though. How is it a shitshow to install any mods nowadays and how would be making a game easier? There's nothing stopping you from installing mods for anything nowadays.
Anything from Bethesda, you literally just drop the files into the game's directory and activate through the dozen mod managers there are.
You could do it yourself too if don't like mod managers, it's a single line of the filename in a text file to activate any esp or esm for a gamebryo/creation engine. You don't even have to do that for texture/mesh replacement either, it's just drag and drop. Same with engine fixes and script extenders, drag and drop or just run a bat file.
The other big modding scenes for Bioware games or CDProject are exactly the same. Download, drop into directory and activate through a manager.
Want to hack or translate a rom? Load a patch and just point to the rom and select a out directory. Want to install CFW or console hacks?
Load a website with the exploit on the console and it'll do all the work for you. Even server emulators are easy, I can have my wow server up in four mouse clicks and I didn't have to write a single line of code or do any database work.
I'm in a lot of modding and emulation communities and I honestly don't see where your argument is coming from.
Glad to see you got your thread up from our debate. Again I have nothing against game design and I think if you want to design something it's worth supporting. For me it's just not efficient use of my time and holds no interest for me, but I'm strictly speaking for myself.
It is an interesting pararell to what I see in the wargaming community. There's alot of people who will say "Why are you giving your money to Games Workshop, they hate you? just 3d print your models". But that ignores how 3d printing is a hobby in itself and there's both a learning curve and time devoted to properly printing. I have a 3d printer and do use it frequently, but I still buy models because after 3 failed prints of a specific model it's just more time and cost effective just to buy the model outright. The time saved is just more valuable in that case to just use the finished product someone else manufactures.
This is where I disagree with you though. How is it a shitshow to install any mods nowadays and how would be making a game easier? There's nothing stopping you from installing mods for anything nowadays.
Anything from Bethesda, you literally just drop the files into the game's directory and activate through the dozen mod managers there are. You could do it yourself too if don't like mod managers, it's a single line of the filename in a text file to activate any esp or esm for a gamebryo/creation engine. You don't even have to do that for texture/mesh replacement either, it's just drag and drop. Same with engine fixes and script extenders, drag and drop or just run a bat file.
The other big modding scenes for Bioware games or CDProject are exactly the same. Download, drop into directory and activate through a manager.
Want to hack or translate a rom? Load a patch and just point to the rom and select a out directory. Want to install CFW or console hacks? Load a website with the exploit on the console and it'll do all the work for you. Even server emulators are easy, I can have my wow server up in four mouse clicks and I didn't have to write a single line of code or do any database work.
I'm in a lot of modding and emulation communities and I honestly don't see where your argument is coming from.