Some people were looking for less pozzed mod hosting sites than places like Nexus Mods. I came across this place:
I haven't gone through everything there but it does have, for example, "Hogwarts Legacy, Historically accurate 1800's Hogwarts," "WoW Wrath Classic Gender Icons," and FO4 Grounded Commonwealth.
If and when Starfield starts getting modded I am sure you can imagine what it will host.
Well I mean two classic examples are their attempts at putting in paid modding type content that didn't really fly in order to try and compete with the modders and then there's the way they keep releasing 'editions' of the game with tiny patches that modders keep having to fix every now and then to make it all work.
You seem to be suggesting constantly I'm writing about making money off your projects, far from it. You could do all this for free and there's a now pretty large database of open source or copyright free assets out there for people to play around with and try out. An example of what I'm poking around at with in Blender are HDRIs which are required for lighting and there's a website called PolyHaven which takes care of this problem and people upload their work that's free to use.
As it turns out the site also has models and textures available, now I personally wouldn't use them, because I'm looking to make a commercial project so I'm making sure I do most things from scratch. However I have used the HDRIs of that site for rendering my materials in Blender. I don't think you guys appreciate at all how many tools there are out there publicly available that would allow you to completely bypass Bethesda.
https://polyhaven.com/
You could for example take polyhaven assets and use Unreal Engine to make your own RPG or something like that, that's what I would do if I was doing it for fun.
https://polyhaven.com/a/sledgehammer_01
Oh look, a sledgehammer just like in Fallout. You know something, I think I'm going to have to do a thread on asset libraries and such precisely because of this lol.
The paid modding completely crashed and burned and it while it was an incredible move of not reading the room it did lead to the creation club, and while not all of it was great, did provide some fantastic assets and systems for modders to use. The "tiny patches" I think is a nonstarter because literally every other game has similar patches and other than the special edition and anniversary edition (which were years apart) mods truck along just find and don't break as much as you'd think. Other than that their mod support has been pretty incredible and like I said as long as they keep using Creation Engine they physically can't stop modding even if they flipped around tomorrow.
I'm not suggesting that, my point has been that hobby can just be a hobby. It is very cool that the tools and resources are there to make your own projects, but again I don't want to. Whether for money or fun is irrelevant to me, modding is simply a hobby for me to support the hobby of playing videogames. Learning Unreal and creating resources takes away my finite time, and to be frank I'd rather just be killing dragons or fighting off raiders in a Bethesda game.