Mechanically I love it. It's deep in a way that Baldur's Gate 3 wishes it was. That comes with difficulty for instance. One of the first things I learned the hard way with Kingmaker was the difference between the Blur effect (20% evasion) and invisibility (50% evasion). True sight worked on invis for me but you need echolocation, blindsight or a glitter spell for Blur.
Now with Wrath of the Rightous there is some poz, most notable from Irabeth and Anivia. Good point is that you can kill her if you follow the right path. But more in general, the writing has a wider variation than Kingmaker for instance. For me, I love Regill and Arueshalae, Aru herself is a reason to play. The other companions are okay but you can bench who you don't like. The bad parts of the story come from the beginning which is a bit rough, chapter 2 picks it up and chapter 3 is a blast. The end of chapter 3 is rough, chapter 4 can be confusing and later parts of chapter 5 kinda bombed for me, mainly because of AC 70 encounters and puzzles everywhere.
I do think you should play it though, Have a main commander, Regill, Aru, Ember and a cleric and second melee and you have a decent team.
Protip: There are different mythic paths you can go on, Angel, Dragon, Azata for good, Aeon, Trickster, Lich for Neutral, Devil, Swarm, Demon for Evil. There's also legend which allows you to get to LV40 but not worth it in my opinion.
Kinda spoiler but Angel and Azata have significant content, Azata especially. The game seems to have a bias for. A quest in chapter 1, a new companion and extra influence over Aru. Dragon is a chapter 5 class, not worth it. Aeon and Trickster can influence certain quests and people but don't have as much content. Likewise Lich can make a boner army but outside that doesn't have alot. Devil and Demon have even less content and Swarm is playing alone, wouldn't recommend.
Mechanically I love it. It's deep in a way that Baldur's Gate 3 wishes it was. That comes with difficulty for instance. One of the first things I learned the hard way with Kingmaker was the difference between the Blur effect (20% evasion) and invisibility (50% evasion). True sight worked on invis for me but you need echolocation, blindsight or a glitter spell for Blur.
Now with Wrath of the Rightous there is some poz, most notable from Irabeth and Anivia. Good point is that you can kill her if you follow the right path. But more in general, the writing has a wider variation than Kingmaker for instance. For me, I love Regill and Arueshalae, Aru herself is a reason to play. The other companions are okay but you can bench who you don't like. The bad parts of the story come from the beginning which is a bit rough, chapter 2 picks it up and chapter 3 is a blast. The end of chapter 3 is rough, chapter 4 can be confusing and later parts of chapter 5 kinda bombed for me, mainly because of AC 70 encounters and puzzles everywhere.
I do think you should play it though, Have a main commander, Regill, Aru, Ember and a cleric and second melee and you have a decent team.
Protip: There are different mythic paths you can go on, Angel, Dragon, Azata for good, Aeon, Trickster, Lich for Neutral, Devil, Swarm, Demon for Evil. There's also legend which allows you to get to LV40 but not worth it in my opinion.
Kinda spoiler but Angel and Azata have significant content, Azata especially. The game seems to have a bias for. A quest in chapter 1, a new companion and extra influence over Aru. Dragon is a chapter 5 class, not worth it. Aeon and Trickster can influence certain quests and people but don't have as much content. Likewise Lich can make a boner army but outside that doesn't have alot. Devil and Demon have even less content and Swarm is playing alone, wouldn't recommend.
I get it, but one of them isn't even human. I would worry about that first.