Modern tanks are close enough in battlefield performance that it's their use, not their individual strengths, that determine the outcome of the battle.
I remember in the first few months of the war seeing a video in which a bunch of infantry got blasted at point blank range by a tank. As in, literally standing next to the barrel, dead to muzzle blast range.
I wouldn't use this war as a metric for judging equipment. It all might as well multi-million dollar sharpened sticks for how it's used.
Probably also their ease of use (which goes along with training like Unknownsailor mentioned).
An odd example is how the instruments in Star Trek Bridge Crew (VR) work between different ships. The Enterprise D may be a beast but trying to work with the classic LCARS interface for helm and weapons can be absolutely confusing. The TOS Constitution class is... comically impossible to work with. Yet the spinoff, alternate timeline ship happens to be fairly workable.
Granted, this is a game, where the devs may or may not have taken some strange creative liberties with the design, but it's still a fairly decent example of how things can play out.
Modern tanks are close enough in battlefield performance that it's their use, not their individual strengths, that determine the outcome of the battle.
I remember in the first few months of the war seeing a video in which a bunch of infantry got blasted at point blank range by a tank. As in, literally standing next to the barrel, dead to muzzle blast range.
I wouldn't use this war as a metric for judging equipment. It all might as well multi-million dollar sharpened sticks for how it's used.
Probably also their ease of use (which goes along with training like Unknownsailor mentioned).
An odd example is how the instruments in Star Trek Bridge Crew (VR) work between different ships. The Enterprise D may be a beast but trying to work with the classic LCARS interface for helm and weapons can be absolutely confusing. The TOS Constitution class is... comically impossible to work with. Yet the spinoff, alternate timeline ship happens to be fairly workable.
Granted, this is a game, where the devs may or may not have taken some strange creative liberties with the design, but it's still a fairly decent example of how things can play out.