Both TLOU2 and Horizon: Forbidden West's development budgets were accidentally revealed in court. The former had a budget of $220 million and the latter had a budget of $212 million.
I think it brings serious question on whether TLOU2 was actually profitable. Yes, it sold 10 million copies, but it took 2 years and a huge discounts (often times to $9.99) to achieve that milestone. Not to mention, some of that money goes to Sony and retailers, and the number doesn't factor in the marketing budget.
Frequently, a movie or game’s failure doesn’t materialize until the next sequel bombs. People saw The Last Jedi in droves because they were entertained by The Force Awakens. Post TLJ, the Star Wars box office collapsed. Based on the divisive reactions to TLJ, it’s safe to say that movie was the catalyst for the collapse. TLJ “made” $1.3 billion, but it also lost billions.
I think TLOU2's performance greatly factored into the multiplayer getting shelved indefinitely. It's not like this is Naughty Dog's first foray into multiplayer; the studio has had experience since Uncharted 2. The fact that Naughty Dog needed Bungie to give the 'ok' (Bungie gave it a thumbs down) when Sony used to let it do whatever it wanted speaks volumes.
Which is a shame, because for all the criticisms you could have of the first game its multiplayer was incredibly fun. Didn't have the kind of depth and draw to be a "forever play" like a COD type game, but enough to give upticks on people's praise even if they hated the story.
Typical of ND to kill their ips now. Uncharted 4 was great for the multiplayer, and after 2 years of blue balling and false promises since it's release killed that. Now I don't give a shit about uncharted
Both TLOU2 and Horizon: Forbidden West's development budgets were accidentally revealed in court. The former had a budget of $220 million and the latter had a budget of $212 million.
I think it brings serious question on whether TLOU2 was actually profitable. Yes, it sold 10 million copies, but it took 2 years and a huge discounts (often times to $9.99) to achieve that milestone. Not to mention, some of that money goes to Sony and retailers, and the number doesn't factor in the marketing budget.
Frequently, a movie or game’s failure doesn’t materialize until the next sequel bombs. People saw The Last Jedi in droves because they were entertained by The Force Awakens. Post TLJ, the Star Wars box office collapsed. Based on the divisive reactions to TLJ, it’s safe to say that movie was the catalyst for the collapse. TLJ “made” $1.3 billion, but it also lost billions.
I think TLOU2's performance greatly factored into the multiplayer getting shelved indefinitely. It's not like this is Naughty Dog's first foray into multiplayer; the studio has had experience since Uncharted 2. The fact that Naughty Dog needed Bungie to give the 'ok' (Bungie gave it a thumbs down) when Sony used to let it do whatever it wanted speaks volumes.
Which is a shame, because for all the criticisms you could have of the first game its multiplayer was incredibly fun. Didn't have the kind of depth and draw to be a "forever play" like a COD type game, but enough to give upticks on people's praise even if they hated the story.
Typical of ND to kill their ips now. Uncharted 4 was great for the multiplayer, and after 2 years of blue balling and false promises since it's release killed that. Now I don't give a shit about uncharted
(Also why I knew way in advance to avoid tlou2)