Preface: I've never heard of this game and know nothing about it. I just thought a little re-interpretation of their major changes would be funny since they left it a bit open.
While the Renoir family and the Black Egrets were always intended to evoke imagery from an oppressive militant regime, we felt that the way that manifested (most notably via red armbands, flags, and symbolism) was too close for comfort - especially given the unfortunate reality that some of these hate groups are still active in various respects to this day. As such, you will notice that Egret soldiers no longer feature armbands and that the heraldry of the Black Egrets organization has also been adjusted. This is a holistic pass that applies to in-game frames, concept art, story mode art, and more.
"We felt that the evil faction Black Egrets were made to seem less evil by being associated with Nazi style imagery, so we removed that from their design."
While Skullgirls is no stranger to characters that confidently express their sexuality, there are instances in the game where characters are fetishized and/or have sexualization imposed upon them. This includes a few depictions of unwanted predatory behavior, particularly towards younger characters.
"We decided to not promote pedophilia by sexualizing child characters."
Preface: I've never heard of this game and know nothing about it. I just thought a little re-interpretation of their major changes would be funny since they left it a bit open.
"We felt that the evil faction Black Egrets were made to seem less evil by being associated with Nazi style imagery, so we removed that from their design."
"We decided to not promote pedophilia by sexualizing child characters."
The Black Egrets weren't even evil, it was just a stylistic choice.