I haven't played any non turn-based FF game so I'll preface with this thought being not specific to this game. I've never understood why people get mad about easy options in single player games. I'm not saying every game should be required to have them or anything I couldn't care less if a game comes out with one difficulty. Just it doesn't bother me if there's a choice. Is everyone really measuring themselves up to others with success at a video game? Really?
I'm way more bothered by difficulty choices that don't work in a fun way. Those type things stick out to me more in games with guns, but that's more what I play. Uncharted with insta-headshot bots that take multiple clips to kill. Call of Duty World at War laser precision rain of grenades when the enemy shouldn't even know you are there, etc. I can't think of much in hand-to-hand combat games, even though I suck at those, they usually tend to be more fair.
My point is as long as the mode I'm playing is what I want from the game, I don't really care if they go so far to make an option to skip to the end credits and pop all the achievements. Do I think it's stupid? Sure. Does it ruin the game for me? Not really. What ruins games for me is having bad gameplay or not being fun, not what other people do or don't do in it.
I mean I can definitely see where in the current landscape of cut corners on everything they'd just forget about gameplay because most would just turn the difficulty down. There's no shortage of lazy in any game design anymore.
I haven't played any non turn-based FF game so I'll preface with this thought being not specific to this game. I've never understood why people get mad about easy options in single player games. I'm not saying every game should be required to have them or anything I couldn't care less if a game comes out with one difficulty. Just it doesn't bother me if there's a choice. Is everyone really measuring themselves up to others with success at a video game? Really?
I'm way more bothered by difficulty choices that don't work in a fun way. Those type things stick out to me more in games with guns, but that's more what I play. Uncharted with insta-headshot bots that take multiple clips to kill. Call of Duty World at War laser precision rain of grenades when the enemy shouldn't even know you are there, etc. I can't think of much in hand-to-hand combat games, even though I suck at those, they usually tend to be more fair.
My point is as long as the mode I'm playing is what I want from the game, I don't really care if they go so far to make an option to skip to the end credits and pop all the achievements. Do I think it's stupid? Sure. Does it ruin the game for me? Not really. What ruins games for me is having bad gameplay or not being fun, not what other people do or don't do in it.
I mean I can definitely see where in the current landscape of cut corners on everything they'd just forget about gameplay because most would just turn the difficulty down. There's no shortage of lazy in any game design anymore.