I sometimes play GTA 5 (because I have over 100 million in that game, I have I don't give a fuck money) and they've released a new update. Nothing major just a few additions and changes.
Since the update however, there's been two bugs, one that could delete ANY personal vehicles and the current one that randomly removes insurance so if your vehicle is destroyed you lose it for good.
Between Rockstar with this, Activision not knowing when to just shut the fuck up and Fable looking like their character artists use downs syndrome patients as their models it seems all the talent has gone out of the western video game market, at least in a major studio sense.
So which ones do you think are the biggest fuck ups that you're surprised hasn't burned down their own studio by now?
That may be true, but they're still the masters of the moddable sandbox open-world, and not by a small margin. It really is impressive just how flexible the engine is. You can create your own world entirely and not even have to think about actor groups or loading zones, the engine just does it. Then you can drop a couple DLLs in the folder and change how the engine handles skeletons and animations.
The only engine I know of that even comes close to that level of flexibility is GZDoom, and it's a 25-year old overhaul of a 30-year old game so simple that it cut corners implementing all three dimensions.