With a hosted multiplayer you often use third parties, this requires changes to the code usually to get everything working. Multiplayer services that allow you to cloud host and things like that are often like this.
Yes, third parties are the sweet temptations, the ease of dev has made it so less people try and get it running on their own (then again, can't blame them completely for laziness, since I have done it myself for some stuff) and correct me if i'm wrong but most third pary cloud services for games try to lock you into their eco system (only underdog tend to bet on more open untill they became the main).
Yes, third parties are the sweet temptations, the ease of dev has made it so less people try and get it running on their own (then again, can't blame them completely for laziness, since I have done it myself for some stuff) and correct me if i'm wrong but most third pary cloud services for games try to lock you into their eco system (only underdog tend to bet on more open untill they became the main).