Yeah, if you stick to AAA and well-known studios you're going to have a bad time. A less bad time than looking through indie and other small developer games, but also a lot less to play. I haven't bought a AAA game since 2020, going by my steam library.
Doing market research, even when you look at the Top Selling section, most 'AAA' titles are in fact releases from 2020 or earlier which when you think about how much money is being poured into this industry is pretty fucking pathetic.
Most games that get big briefly are meme games or like with Hogwarts legacy people buying them to troll the left. Do they actually play them on the regular after one playthrough? I doubt it. With exceptions of course like Zelda perhaps or Elden Ring which are recent titles people like to rave about.
Sometimes it's so bad you're better off buying one of the older version of the same game release at a heavy discount or on a free giveaway. The reason being is because the current generation version of the game is a direct clone of the previous version with some minor alterations and they don't even bother bug fixing the code. Yes there are asset flipping indie devs that deserve to be called out, but what isn't talked about enough in my view is the fact that AAA devs often asset flip their own games and are just outright lying about it being a new product.
Do they actually play them on the regular after one playthrough? I doubt it.
I don't think most story-based RPGs have much replayability to them. It's like rereading a book immediately after finishing it. Maybe a good book might be fun to pick up on subtle hints the 2nd time, but we don't get RPGs with stories like that these days. Has there even been a good story-based RPG lately? I can't think of any off the top of my head.
Honestly the HP game specifically sounds absolutely horrible to play a first time, let alone a second. Maybe if you really enjoy exploration a lot it might be fine, but it's just copy-paste tasks over and over and over again. I imagine even the most hardcore HP enjoyers are going to get bored.
I don't think I've bought a re-release game in over a decade. They've gotten so incredibly lazy about it. Definitely always look for the original these days, and leave the re-release as a last resort for if a game is significantly improved or is otherwise nigh impossible to find. But I don't think you ore I are the target audience here. I think normies are the driving force of these kinds of games. They don't want to play some old game with "bad" graphics or have to hunt down some hardware / emulate, so companies can make a quick fortune selling to them with AI upscaled graphics or something that runs on their phone.
I think the entire game market is going to have to crash before there's any hope of it getting better.
There’s like, two maybe three AAA games released a year that even live up to expectations. It’s great for saving money though.
Yeah, if you stick to AAA and well-known studios you're going to have a bad time. A less bad time than looking through indie and other small developer games, but also a lot less to play. I haven't bought a AAA game since 2020, going by my steam library.
Doing market research, even when you look at the Top Selling section, most 'AAA' titles are in fact releases from 2020 or earlier which when you think about how much money is being poured into this industry is pretty fucking pathetic.
Most games that get big briefly are meme games or like with Hogwarts legacy people buying them to troll the left. Do they actually play them on the regular after one playthrough? I doubt it. With exceptions of course like Zelda perhaps or Elden Ring which are recent titles people like to rave about.
Sometimes it's so bad you're better off buying one of the older version of the same game release at a heavy discount or on a free giveaway. The reason being is because the current generation version of the game is a direct clone of the previous version with some minor alterations and they don't even bother bug fixing the code. Yes there are asset flipping indie devs that deserve to be called out, but what isn't talked about enough in my view is the fact that AAA devs often asset flip their own games and are just outright lying about it being a new product.
I don't think most story-based RPGs have much replayability to them. It's like rereading a book immediately after finishing it. Maybe a good book might be fun to pick up on subtle hints the 2nd time, but we don't get RPGs with stories like that these days. Has there even been a good story-based RPG lately? I can't think of any off the top of my head.
Honestly the HP game specifically sounds absolutely horrible to play a first time, let alone a second. Maybe if you really enjoy exploration a lot it might be fine, but it's just copy-paste tasks over and over and over again. I imagine even the most hardcore HP enjoyers are going to get bored.
I don't think I've bought a re-release game in over a decade. They've gotten so incredibly lazy about it. Definitely always look for the original these days, and leave the re-release as a last resort for if a game is significantly improved or is otherwise nigh impossible to find. But I don't think you ore I are the target audience here. I think normies are the driving force of these kinds of games. They don't want to play some old game with "bad" graphics or have to hunt down some hardware / emulate, so companies can make a quick fortune selling to them with AI upscaled graphics or something that runs on their phone.
I think the entire game market is going to have to crash before there's any hope of it getting better.