I remember watching an old documentary about USN training flight simulators from sometime in the 1980s (Cold War era) and was fucking blown away by textured polygonal graphics and other stuff that didn't start arriving on computers until around 1993 at the earliest (in very low res as in Strike Commander). It was much better than the sci fi "future tech" imagery from the 1980s movies and anime and it was contemporary and out there. I can only suppose their current sims have awesome VR systems or something.
DCS is as good as it gets, Air national guard used/uses it for A10C conversion training and switchology upkeep. And the guys who made the Mirage 2k model have worked extensively with the French AF on further work.
Graphics only count for so much in a pro sim, a lot of the stuff trained there are emergency procedures and stuff that don't require flight time to keep up to date.
I remember watching an old documentary about USN training flight simulators from sometime in the 1980s (Cold War era) and was fucking blown away by textured polygonal graphics and other stuff that didn't start arriving on computers until around 1993 at the earliest (in very low res as in Strike Commander). It was much better than the sci fi "future tech" imagery from the 1980s movies and anime and it was contemporary and out there. I can only suppose their current sims have awesome VR systems or something.
DCS is as good as it gets, Air national guard used/uses it for A10C conversion training and switchology upkeep. And the guys who made the Mirage 2k model have worked extensively with the French AF on further work.
Graphics only count for so much in a pro sim, a lot of the stuff trained there are emergency procedures and stuff that don't require flight time to keep up to date.