34 Saw this YouTube community post in my feed randomly and it made me wonder - Have we reached the point where the technical limitations of the past are no longer relevant compared to the lack of quality seen recently, for political reasons or otherwise? (media.communities.win) posted 1 year ago by TheImpossible1 1 year ago by TheImpossible1 +41 / -7 27 comments download share 27 comments share download save hide report block hide replies
Graphical fidelity is becoming more and more of a crutch, compare how they made the Original Doom and used graphic shortcuts to make it run extremely smooth to a lot of games nowadays and you can see the difference in mentality.
I think one of the best examples of this sort of innovation remains Quake's fast inverse square root: https://en.wikipedia.org/wiki/Fast_inverse_square_root#Overview_of_the_code