And the ones where you control one singular character doing the exact same thing, with AIs controlling the rest of the party, where you have just as much input as before but one fourth the thought and foresight required, are SO much better.
I wasn't claiming final fantasy specifically was a good example, but they did try to do better. The system you describe is an action game, which is at least less boring and has been executed far better. .hack, back in 03, had that kind of system only you controlled all three party members in real time by giving detailed orders to the other two while playing as kite. That was infinitely better than anything in the "three niggas in a line" genre. And later there was a few years where the vast majority of JRPGs were on a movement board like fire emblem, which again, far superior in depth. Other JRPGs have your turns playing out in a time based manner - eternal sonata did this. Heck, the world ends with you could be called a JRPG, and it was fantastic with simultaneously controlling two characters.
Dragon quest is a boring, shit game that aged like milk and only autistics, incompetents and major nostalgiafags actually like it.
Even dragon quest side games do way better than actual DQ. That ds game was DQ rocket slime, and it was amazing. DQ heroes is a serviceable musou game. Regular DQ and literally any JRPG that is still just "three niggas in a line" is such low effort trash that it would be better just skipping the meaningless padding "gameplay" to be a VN.
"No tactical depth"
And the ones where you control one singular character doing the exact same thing, with AIs controlling the rest of the party, where you have just as much input as before but one fourth the thought and foresight required, are SO much better.
I wasn't claiming final fantasy specifically was a good example, but they did try to do better. The system you describe is an action game, which is at least less boring and has been executed far better. .hack, back in 03, had that kind of system only you controlled all three party members in real time by giving detailed orders to the other two while playing as kite. That was infinitely better than anything in the "three niggas in a line" genre. And later there was a few years where the vast majority of JRPGs were on a movement board like fire emblem, which again, far superior in depth. Other JRPGs have your turns playing out in a time based manner - eternal sonata did this. Heck, the world ends with you could be called a JRPG, and it was fantastic with simultaneously controlling two characters.
Dragon quest is a boring, shit game that aged like milk and only autistics, incompetents and major nostalgiafags actually like it.
Even dragon quest side games do way better than actual DQ. That ds game was DQ rocket slime, and it was amazing. DQ heroes is a serviceable musou game. Regular DQ and literally any JRPG that is still just "three niggas in a line" is such low effort trash that it would be better just skipping the meaningless padding "gameplay" to be a VN.