I recently have been playing Across The Obelisk and I have been having a blast with the game. The game is basically a mix of Slay the Spire roguelike deckbuilder battles and Dungeons and Dragons.
Instead of controlling just one character like in Slay the Spire, you control 4 characters each with different cards to choose from.
The game has four different classes(Tank, Mage, Scout and Healer) with 4 unique characters for each class with a total of 16 unique characters.
You also have progression elements such as perks and town upgrades which persist after every run.
The best part of the game is that it has upto 4 player co-op multiplayer where each person can play a single character.
It is extremely fun playing this with friends. You can also play with just two or three friends and in that case you have each person or one person control two characters.
BTW, Across the Obelisk is currently on sale on Steam in case anyone is interested in it.
What games have you played recently?
My rotation at the moment is as follows:
Victoria 3: Currently trying to do an "Asian Empire" playthrough with as Vietnam, since Vietnam has easy access to almost every important resource (about the only thing it is missing is sulfur). It is quite entertaining to dunk on other Asian nations with a Napoleonic army when they are are still fighting with Peasant Levies.
Company of Heroes 3: It sounds like the mutliplayer is busted, but the single player has been fairly interesting. Also, one of the campaigns is you playing as the Germans (Africa Corp specifically), which is a rather unusual thing the game did in this day and age.
Forza Horizon 5: I had been in the mood for some old school semi-realistic racing, so this fit the bill. Not much else to really say about it.
Cities: Skylines: Doing one last build before the sequel comes out later this year/early next year, which looks to be improving on a lot of things. At least that is the hope. For the current build, I basically just want to build the biggest city I possibly can with the fewest issues.
Warhammer 40K: Darktide: Me and my friends have been getting back into this now that some of the issues with it have been resolved. I personally thought it played well enough before, but the changes to make it so you are not as reliant on RNG for your builds was extremely helpful.
The Great War: Western Front: A WW1 real-time strategy game? It works better than you think. Obviously, you are typically going to get absolutely dumpstered on offense, but will absolutely body people on defense much like in the real war. It also has a novel way of making you actually fight like a WW1 general, where the frontline only moves in a way that makes it difficult to do, and you sometimes just launch attacks to disrupt the enemy instead of trying to take ground.
I have never made anything that big. I use the mod for 25 tiles, but I usually only get to about 40k population before my computer starts contemplating committing sudoku.
The main mods I use are Real Time (makes ticks weekly instead of yearly, changes AI behavior by the day and time), Real Population (makes it so factories employ dozens, and high rises house hundreds), , and Lifestyle Change (helps prevent death waves by randomizing citizens moving into town). As well as infinite Ore/Oil the TMPE mod, and Unlock All.
Honestly, I am just glad there have been a ton of optimization updates to Unity since 2015. Between that and seasons being confirmed, they could change literally nothing else and CS2 Will already be as revolutionary as the original was.
Sudoku?
It is the meme way of saying seppuku.