If there ever was a reason for JRPG to be a disparaging term, its because we spent long console generations with all of them being almost interchangable and unappealing to anyone but a specific niche.
Fuck journos but you can't be upset that your company, and especially the franchise that you are attaching yourself to, is a creatively bankrupt pit of "why nobody like more belts, longer cutscenes, and the same story again?" They've not been able to beat "4 niggas in a line" as their peak game design, and every break away from it has failed.
Like, I play a lot of JRPGs but if you play more than one a year its mindnumbing. Which wouldn't be a problem, but the Japs don't understand brevity is an option. So every game must be 100+ hours minimum, even if you are replaying and know how to run past it.
At least Kojima let's you skip cutscenes, which is itself not a common fucking feature in JRPGs somehow.
If there ever was a reason for JRPG to be a disparaging term, its because we spent long console generations with all of them being almost interchangable and unappealing to anyone but a specific niche.
Fuck journos but you can't be upset that your company, and especially the franchise that you are attaching yourself to, is a creatively bankrupt pit of "why nobody like more belts, longer cutscenes, and the same story again?" They've not been able to beat "4 niggas in a line" as their peak game design, and every break away from it has failed.
Like, I play a lot of JRPGs but if you play more than one a year its mindnumbing. Which wouldn't be a problem, but the Japs don't understand brevity is an option. So every game must be 100+ hours minimum, even if you are replaying and know how to run past it.
At least Kojima let's you skip cutscenes, which is itself not a common fucking feature in JRPGs somehow.