There's some really cool thoughts in this interview. What I caught from it is that the company is reaching it's limits in sales. A lot of companies are based on constant growth, so reaching a limit is considered disastrous. A lot of companies are like this which is why they get into ESG, and other bad funding schemes to 'grow'.
There is now a push for sim tech for the game that goes beyond $1,000. Even the game creators think this is bad because the average gamer can't afford this. A lot of people are trying to lessen the sales, but have those sales make a lot more. The modern pinball scene is like this.
Then we have cost of creation where all the scanning and technical work to remake the car in game is taking longer. It can take the majority of a year for a single car, and people want 1,000+ cars. The slow introduction of cars means it's a better game 3 years from now and cheaper.
The company needs to expand, but they are reaching their limits. I would love a GT Horizons game, but I don't know if the company can make it.
Asseto Corsa has more money than it let's on. The company that makes it has press days at major tracks with cars ready to drive. They like to claim small indie team, but it doesn't look that way.
I have it, and hope to play it with an improved computer and time. The game looks really nice for what I like.
I know less about BeamNG except that it isn't meant to be a racer like others. The mod scene has made some cool looking levels, and several cars. They have investors I believe, but I could just be misremembering it.
It's true, I could do a realistic racer just by a few clicks. Unreal 5 is amazing that way.
Sony needs the big company to excuse the big costs. I think even the GT creators hate it. Indies are needed to destroy this idea.