THQ designer opines on Twitter design
(media.kotakuinaction2.win)
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I didn't think it would work, but after getting used to the pastel colors, the game is fun.
Monster respawn cycle is well balanced.
Even the weapon durability system, which I though I would hate, was okay.
Boss and their dungeons are well done. The "collect orb pieces" dungeons are okay.
Some events/puzzles that are based on game time of day are annoying even with the "make a campfire" option.
In abstract, it's very cool.
Having to try-over several times, to figure what/where precisely is the trigger in very short time frame becomes a clear case of "FAQ you game" ( look up the solution in a guide to avoid wasting 15 minutes ).