It has the headmen that made Dead Space, yet somehow they forgot what made Dead Space so memorable?
Paraphrasing comment I've read on the internet:
In order to differentiate themselves from Dead Space, they made all the bad choices they've previously avoided.
Devs may have also self-sabotaged themselves by pushing visual fidelity above performance, given their deadlines. Not saying that profiling performance would be easy, but it could use a lot more manhours.
Paraphrasing comment I've read on the internet:
Devs may have also self-sabotaged themselves by pushing visual fidelity above performance, given their deadlines. Not saying that profiling performance would be easy, but it could use a lot more manhours.