Having played the game for about 200 hours now, I am going to say this: The people saying that Communism is OP in the game is very much a self-report rather than a genuine take on the game.
I have had runs where I deliberately try to become Communist just for RP purposes, and I never have it work out. Either I almost get there and have a revolt to take the government back to an older Capitalist stance, or I just dont have any momentum to pull it off. Because why would my people do it? If anything, the games I have had CAPITALISM is the OP one. My people have frankly absurd standards of living, have been making tons of money, and have been living reasonable lives, and therefore are not open to radical changes in government (sometimes to the point that I cant even change minor laws because "Its fine as is").
The only way these people can get Communism probably means they are keeping their people in low conditions so they demand radical change, or they just got lucky.
Also, it probably also means they are keeping the price of products high, because other people I have seen on the forums say that Communism worked great...right up until prices started falling and their command economy crashed with it because their government lost income. I have had no such issue with Capitalist runs, and in fact have managed to get to a point where people could buy everything they wanted for reasonable prices while I still had significant export.
The only cited one guy saying it's OP and his explanation is this:
Capitalist countries work in 3 layers. Capitalists get around 25-30 pounds pay, clerks and middle managere get around 10-20 while workers around 3-5.
After council republic enacted, a special "workers cooperative" ownership is made where the capitalists get nothing and all the excess wealth turned for the workers, making them overall richer.
Their PP (purchasing power) is used to buy more basic need,. Making higher demands.
Higher pay also make them have higher living standards, so higher immigration.
Its just so easy
Haven't played this one yet, only Vic2, can that actually be done or is he making stuff up? Or maybe he posted that just before the collapse, like you explained.
If it happened that way, it was either a glitch or they had taken some sort of deliberate action. Council Republic just makes it so that the building owners is redefined as "All employees" instead of "Private Ownership" (which can either mean Capitalist or Aristocrats depending on other laws and building type).
The way it works is that any excess profit of the building is paid as dividends to all owners, which means under a capitalist system the owners will make stupid amounts of money (which can then boost your Investment Pool for construction), but under Council Republic since everyone is the owner everyone gets a [much smaller] slice of the profits.
If I had to guess, if the Capitalist are making no money and have low standard of living, it is because they have excessive taxes on them and then have consumption taxes on the goods they buy, as well as making those goods deliberately expensive (ie: not producing or importing things like Porcelain and Luxury Clothes because "Eat the Rich!"). But since the people I see on Reddit showing off their starving Rich never show the SoL tab, I am just guessing at what they are doing since I know the mechanics.
As for the pay hikes and immigration they talked about: Immigration happens if you have a higher SoL than where they are coming from, but how fast it happens depends on what your border control policy is, so I imagine they have Open Borders (which is a policy favored by the Industrialist, by the by).
Wages is the only thing that actually matches what they are talking about, and that is only because it was unoptimized at launch to where businesses would always raise their wages when they had excess profit, until you had people making such high wages that your entire economy collapses because its literally impossible to make enough money. Which is getting changed in the upcoming patch to make it so wages only go up when businesses have to compete for workers, to make it more in line with actual IRL economics. So its an exploit that can only be used for about another week.
Having played the game for about 200 hours now, I am going to say this: The people saying that Communism is OP in the game is very much a self-report rather than a genuine take on the game.
I have had runs where I deliberately try to become Communist just for RP purposes, and I never have it work out. Either I almost get there and have a revolt to take the government back to an older Capitalist stance, or I just dont have any momentum to pull it off. Because why would my people do it? If anything, the games I have had CAPITALISM is the OP one. My people have frankly absurd standards of living, have been making tons of money, and have been living reasonable lives, and therefore are not open to radical changes in government (sometimes to the point that I cant even change minor laws because "Its fine as is").
The only way these people can get Communism probably means they are keeping their people in low conditions so they demand radical change, or they just got lucky.
Also, it probably also means they are keeping the price of products high, because other people I have seen on the forums say that Communism worked great...right up until prices started falling and their command economy crashed with it because their government lost income. I have had no such issue with Capitalist runs, and in fact have managed to get to a point where people could buy everything they wanted for reasonable prices while I still had significant export.
The only cited one guy saying it's OP and his explanation is this:
Haven't played this one yet, only Vic2, can that actually be done or is he making stuff up? Or maybe he posted that just before the collapse, like you explained.
If it happened that way, it was either a glitch or they had taken some sort of deliberate action. Council Republic just makes it so that the building owners is redefined as "All employees" instead of "Private Ownership" (which can either mean Capitalist or Aristocrats depending on other laws and building type).
The way it works is that any excess profit of the building is paid as dividends to all owners, which means under a capitalist system the owners will make stupid amounts of money (which can then boost your Investment Pool for construction), but under Council Republic since everyone is the owner everyone gets a [much smaller] slice of the profits.
If I had to guess, if the Capitalist are making no money and have low standard of living, it is because they have excessive taxes on them and then have consumption taxes on the goods they buy, as well as making those goods deliberately expensive (ie: not producing or importing things like Porcelain and Luxury Clothes because "Eat the Rich!"). But since the people I see on Reddit showing off their starving Rich never show the SoL tab, I am just guessing at what they are doing since I know the mechanics.
As for the pay hikes and immigration they talked about: Immigration happens if you have a higher SoL than where they are coming from, but how fast it happens depends on what your border control policy is, so I imagine they have Open Borders (which is a policy favored by the Industrialist, by the by).
Wages is the only thing that actually matches what they are talking about, and that is only because it was unoptimized at launch to where businesses would always raise their wages when they had excess profit, until you had people making such high wages that your entire economy collapses because its literally impossible to make enough money. Which is getting changed in the upcoming patch to make it so wages only go up when businesses have to compete for workers, to make it more in line with actual IRL economics. So its an exploit that can only be used for about another week.