Every time there is even a minor axe throwing or jumping puzzle, the companions will start hinting at what to do, not even 5 seconds of scanning the area before REPEATED hints and tips detailing EXACTLY what to do.
How hard can it be to just add a hint button when you are in a puzzle area, instead of ruining the immersion completely because retarded journalists complained about GoW 2018. It's like no one on the team played a point and click adventure in the last 10 years.
As OP is saying this is 100% done because "journalists" complained of games being to hard and they've been unable to finish them.
Having someone constantly telling you what to do is annoying in real life why would I want that in a game?