D&D: Devils don't have to be evil
(nitter.net)
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Wokies see themselves too much in the classical definition of evil, so instead of changing themselves, they change the definition of evil.
You can see it in how they've been slowly redefining and glamorizing the Demons (chaotic evil) and Devils (lawful evil) into more sympathetic creatures that are not necessarily evil.
With demons they're focusing more on the iconicization of sin that demons represent (Balors - wrath, Succubi - lust, Glabrezu - envy, Hezrou - gluttony, etc. etc.) and making that sin "cool" by just throwing demon blood into everything - like with Cambions and Tieflings. Heck, in the basic loadout of character races in 5e you can't even select half-celestial (aasimar) characters, but you sure can take tieflings because evil is cool, I guess.