Their only real exposure to violence is movies and video games. They view themselves as protagonists of the story and not the more likely bystander extra who is plunged into a world of chaos instantly that the audience knows is in real danger in the situation.
Their only real exposure to violence is movies and video games. They view themselves as protagonists of the story and not the more likely bystander extra who is plunged into a world of chaos instantly that the audience knows is in real danger in the situation.