Skyrim racial alignment chart (based)
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So why do you say Khajiit are slightly mischevious self-interested traders who just want to get by while Argonians are stealing babies to feed them to vampires? Why (even though they have virtually the same starting skills) do you put Nords at Neutral Good without comment while you spend several paragraphs classifying Orcs as mentally retarted, sexist chaotic evil drunkards? And that's without even getting into things like you claiming Dunmer have a penchant for vampirism, and your blanket statement that Elves are more civilized and the Beast Races are lawless. All of those things are - on a mechanical level - profoundly absurd.
Sure, it's a single player game so classify the races and play them however you like in your own playthroughs. But taking your own biases and then claiming that "oh, gameplay mechanics support this!" when it doesn't is just bad form.
Finally someone mounts a substantive challenge.
Khajiit and Argonians are both obviously Thief races in Requiem. From there, one observes the sociological conditions of the characters in-game: location, quests, wealth, etc. This is what I mean by "game mechanics": info useful for gameplay, not irrelevant book lore. From that, I infer what is really going on.
Khajiit are wealthy caravaneers dealing drugs and death under the table. The caravan masters won't risk getting banned.
Argonians are impoverished, resentful, exploited, excluded dockworkers. Their ghetto in Windhelm is adjacent to Volikhar island. Obviously the vampires would recruit thralls from this convenient amphibious population. Argonians have little to live for and nothing to lose. They are poorly organized and thus susceptible to vampiric infiltration. Mostly the Argonians steal from each other, because they are residentially isolated from the Nords. However, some of them are willing to literally betray humanity for a crust of bread.
Argonian Alteration drain spells are similar to vampiric spells, and their Restoration spells help Volikhar maintain control over lesser vampires. In sum, they make excellent thralls, converting to lycanthropy to enhance Unarmed damage, along with Alteration's Telekinetic Muscles.
Nords and Orcs are similar in that they are both heavy warriors. However, their ethos drastically differs. Orcs follow Daedra Malacath's way of strength, berserker raging to hit extremely hard. Nords follow the way of Aedras Talos and Akatosh, reviving their ancestral art of dragon shouts. Eventually the Orc wields the Ebony Blade and Ebony Mail of evil Daedras Boethiah and Mephala.
Thus there is a vast difference between the chaotic evil Orc black knight and the neutral good Nord white knight. (The Imperial is the lawful good paladin.)
I see that you are lobotomized by political correctness. Otherwise you would understand that a Orcish culture based on strength does not permit chiefs to grow old or allow women, who have drastically less upper body strength, to hold coveted male positions of authority.
I think I have sufficiently demolished your opinion; there is no need to address your every intuitive failure.
Nope, you just keep showing your complete ignorance of the game, and your own biases
First, Castle Volikhar is nowhere near Windhelm. Here's a handy map if you need it. In fact, the castle is in the northwest corner of the map. Yes, there is a ferryman in Windhelm that can take you near it but there are also ferrymen in Dawnstar and Solitude that can do so. And Argonians - with their high racial resistance to disease - are in fact the least likely race to contract Sanguinare Vampiris. In fact, I don't believe we encounter a single named Argonian vampire in the game, and Skyrim's code for randomly generating vampires does not even allow for Argonian vampires, and the chance of a random Arognian thrall is much lower than any mer or man race since thralls are drawn from the bandit leveled lists, most of which exclude Argonians.
Plus, what do you mean by Alteration drain spells? The general drain spells were removed in Skyrim, but in Morrowind and Oblivion were both under Destruction, not Alteration. And the one remaining offensive drain spell in Skyrim - vampiric drain - is under Destruction.
Oh, and why do you focus so much on just Windhelm, when more Argonians live in Riften than Windhelm?
There is literally nothing in game to support your premise that Argonians are kidnapping babies for the vampires. It is entirely your own invention.
(Oh, and if you want to talk about betraying humanity for a crust of bread, Khajiit easily fit that too based on quests, as seen by the multiple occasions throughout the game where Khajiit NPCs turn out to be assassins working for the Thalmor).
Not even going to bother wasting my time on why you are insisting that Orcs are evil while Nords are good, given your complete lack of any in-game rationale for it, and the fact that you continue to show you know nothing beyond the most surface level aspects of the game. If, for example, you want to pick a race which would preferentially seek out the Ebony Blade and Mail it would be a Dunmer, not an Orc, since Dunmer worship Boethiah and Mephala while Orcs would hate Boethiah because of what happened to Malakath.
TL;DR - play the games before trying to classify things about it.
My mistake, thanks. Still, Solitude is the last place the Volikhar would want to infiltrate; it's full of Imperial paladins. Winterhold is also inadvisable due to pyromancers and Restoration mages. Dawnstar is an option, but haunted by Vaermina, who may be territorial with other Daedra. Vampires haunt Morthal, but it is provincial. That leaves Windhelm, with its conveniently underutilized Argonian population and casual murder of streetwalkers. The streets flow with blood, and the orphanage is packed!
Thus making them good thralls for fighting lesser vampires, and candidates for eventually receiving Volikhar's true blood. Also good for feeding on without propagating. I don't argue Argonians are common vampires.
Alteration Absorb spells are similar to Destruction's Vampiric Drain.
Alternate Start mod: "I am an Argonian dockworker in Windhelm." (Only for Argonians.)
[[https://elderscrolls.fandom.com/wiki/Windhelm_(Skyrim)][Windhelm]] has many more mentions of Argonians than [[https://elderscrolls.fandom.com/wiki/Riften_(Skyrim)][Riften]].
Indeed: I alone have detected that islander Volikhar use Argonians as their infiltration vector, due to my keen appreciation of opportunistic reptilian psychology, particularly that of a Thief without racial offensive skills bonuses.
Assassins are paid well in gold, not bread. However a hungry Argonian would probably trade a vampiric feeding for a few fish; he can just regenerate.
Mechanically, the Orc uses those artifacts. Both require murders, and he doesn't mind Requiem's excommunication. Ebony Mail's Muffle opens the Thief's Guild and Dark Brotherhood. Tertiary Sneak suits his warbow archery.
The nature of my project to identify Skyrim's mechanical racial archetypes eludes you; I describe it here: https://www.reddit.com/r/skyrimrequiem/comments/vc74uu/racial_implications_of_requiems_starting_skill/
Even ignoring how you are treating your personal choices in mods as canon (which they're not, on several levels) and as impacting every member of a race (which they don't, they just impact the Dragonborn), you have at least 4 factual errors about the contents of the game in your post
So, as before, you just keep showing your complete ignorance of the game, and your own biases. Play the games before trying to classify things about it.