That's been the game in games and other media for decades now. Using WoW as an example, Vanilla was one of the most no-lifer parts of the entire game where both PVE raiding and PVP titles needed someone to be putting in more than half the hours of a day just to remain competitive. Later expansions such as TBC began opening up those parts of the game to more of the playerbase by including other methods to sort gear checks and eventually flat out removing the various Attunement chains someone needed to go through to even start content.
Some changes were overall good, reduced attunement chains meant alts could be brought in if ever needed, however others just fucked up the game forever, like adding in LFG/LFR which killed internal server communities and identity.
That's been the game in games and other media for decades now. Using WoW as an example, Vanilla was one of the most no-lifer parts of the entire game where both PVE raiding and PVP titles needed someone to be putting in more than half the hours of a day just to remain competitive. Later expansions such as TBC began opening up those parts of the game to more of the playerbase by including other methods to sort gear checks and eventually flat out removing the various Attunement chains someone needed to go through to even start content.
Some changes were overall good, reduced attunement chains meant alts could be brought in if ever needed, however others just fucked up the game forever, like adding in LFG/LFR which killed internal server communities and identity.