I mean, there weren't any 40 man raids and they introduced 10 man raids which made things more accessible. They also didn't ramp down the difficulty. I actually had an easier time getting raids going in TBC.
Wrath was what wound up killing my guild. Nax being a cakewalk made a lot of people lazy, then when Ulduar spiked the difficulty up a lot of people quit. The PVP fight in the Trial also broke a lot of guilds, as many players had limited to no experience in PVP. Then you had the group finder for 5 man content, which killed a lot of the server community. My guild went from fielding two 25 man teams to about 15 active raiders, but at least we cleared the content. I wound up quitting halfway through Cata as I was bored with the rehash of old raids.
I mean, there weren't any 40 man raids and they introduced 10 man raids which made things more accessible. They also didn't ramp down the difficulty. I actually had an easier time getting raids going in TBC.
Wrath was what wound up killing my guild. Nax being a cakewalk made a lot of people lazy, then when Ulduar spiked the difficulty up a lot of people quit. The PVP fight in the Trial also broke a lot of guilds, as many players had limited to no experience in PVP. Then you had the group finder for 5 man content, which killed a lot of the server community. My guild went from fielding two 25 man teams to about 15 active raiders, but at least we cleared the content. I wound up quitting halfway through Cata as I was bored with the rehash of old raids.