Subverse doesn't have an anime art style, but they did ban Super Seducer 3 as mentioned in the other comment thread.
Ghostlight's official comment is in the forums, relevant statement:
Due to circumstances outside of our control we have had to remove the Purge Corruption minigame.
One can argue they're lying, it's IFI's fault (which alone doesn't discount past decisions being a factor), or they couldn't be bothered to port the uncensored Switch version but rather the censored PS4 one.
It's not like we'll get official clarification, but Steam censorship at large - even if inconsistent - is undeniable.
Art style is my conjecture. In case of SS3, it contained actual footage of women (not fictitious / drawings), which they scrutinize more closely. Doesn't excuse the SS3 ban but those are the differences.
Could also be attributable to the human factor in different reviewers, which would allow for trends but not prevent anomalies. We've seen ideological games get green lit or stand for far longer on the store than they should, see LGBTQIAWTFBBQ+ explicit titles and BLM troll game as examples.
Subverse also had the benefit of being highly preordered, which could be yet another factor.
Subverse doesn't have an anime art style, but they did ban Super Seducer 3 as mentioned in the other comment thread.
Ghostlight's official comment is in the forums, relevant statement:
One can argue they're lying, it's IFI's fault (which alone doesn't discount past decisions being a factor), or they couldn't be bothered to port the uncensored Switch version but rather the censored PS4 one.
It's not like we'll get official clarification, but Steam censorship at large - even if inconsistent - is undeniable.
Oh I'm not saying steam don't do it that's clear enough I just can't work out by what logic they pick their targets.
Art style is my conjecture. In case of SS3, it contained actual footage of women (not fictitious / drawings), which they scrutinize more closely. Doesn't excuse the SS3 ban but those are the differences.
Could also be attributable to the human factor in different reviewers, which would allow for trends but not prevent anomalies. We've seen ideological games get green lit or stand for far longer on the store than they should, see LGBTQIAWTFBBQ+ explicit titles and BLM troll game as examples.
Subverse also had the benefit of being highly preordered, which could be yet another factor.