D&D's Problematic Lore That Still Needs Fixing
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That sounds just terrible. I'm glad you enjoy/enjoyed it, but that sounds like a DM trying to flex how powerful he is (no shit, he's basically a god) due to his own insecurities. 4-5 heroes can't effortlessly save everything, 4-5 heroes can save everything if they do almost everything right and are charismatic and competent at diplomacy (and that's fully roleplayed out, not something you can roll for).
It's basically a social game more than anything. Complex stories and in-depth conversations with interesting NPCs that last for hours upon hours, discussions of strategy where players negotiate the help that influential people can lend them, etc.
Much more engaging than a video game but with dice and cardboard cutouts.
Is basically what you want, combat vs roleplaying. DnD is great because it can offer both and you can chose how you want to run. Most people have like 1/3 combat, 1/3 investigation, 1/3 role playing but you can mix and match however you want.