Honestly, they look pretty much exactly as I expected them to look. All you have to do see what videogames are gonna look like 10-20 years into the future is look at TV/Movie CG and it's gonna look something like that with some slightly different lighting calculations.
You can take moore's law, take the approximate specs of a render farm and the render time for CG movie, ask 'how many doublings in processing power do we need to do this in realtime?', and that's how many years into the future of videogame graphics you're looking.
Honestly, they look pretty much exactly as I expected them to look. All you have to do see what videogames are gonna look like 10-20 years into the future is look at TV/Movie CG and it's gonna look something like that with some slightly different lighting calculations.
You can take moore's law, take the approximate specs of a render farm and the render time for CG movie, ask 'how many doublings in processing power do we need to do this in realtime?', and that's how many years into the future of videogame graphics you're looking.