Accidental good review
(media.communities.win)
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I like some stakes in my games. I consider it cucked enough that WoW doesn't let you loot dead players.
When you remove meaningful loss from an MMO you turn just turn it into a mindless grind to endgame drip-feeding the player with constant reward.
Even Runescape understood this.
That's why nobody except a few boomers cares about Runescape, lol. That's not stakes, that's an absolute waste of time and just pure ragebait that pretty much everyone will quit except a few people.
Good.
Gatekeeping is good.
It's good for the community, but nobody is going to run servers for you and a few of your buddies to... gank each other? After you've driven away everyone else.
Ultima Online still has an estimated 13,000 daily players. Old School Runescape has around 1,200 online at any given time.
Just how many buddies do I need exactly?