We decided on the concept of a scavenger hunt/monster chasing you game set in a library. Currently still in the initial phases but hoping to have at least a basic demo available Soon™
A new team addition is actually good at 3d art stuff and even the first pass concepts he created are pretty amazing.
Nice, But I think it looks a bit to heavy to run it on webgl?.
it is but at this point the focus is on getting the initial playable product done, then we can decide where to optimize
feel free to jump back in whenever you want, we got all sorts of nerdy shit happening in the matrix channel :)
What are you coding it in, out of curiosity?
Unity game engine which uses c# scripting and targeting webgl deployment
Ah and Unity is using WebAssembly for the output for WebGL, very cool.