Plays in browser without downloading. Requires keyboard and mouse (sorry phone people).
Clown World: King of the Hat
You are rival clowns pranking each other to see who is the most clowny. Pick up a hat to shoot, shoot to knock hats off your opponents. Without a hat your time runs out and you will lose. Be the last clown standing!
The game is an free for all projectile based arena brawler with you vs two AIs.
All feedback is greatly appreciated including negative feedback.
Ty for playing!
Ty for playing
Not a fan of the sound design. The bounce noise drove me nuts 5 seconds in.
the sound when you jump?
I enjoy the idea of the "reverse march" that you guys came up with that I only really visit here to see its progress. That being said, I am gonna lay some heavy criticism so this project can be successful.
Issues:
There is alot of "bugs" (or maybe glitches or design choices, hard to tell with something this early in development) that take away from the experience. My main gripe being the platforming. It seems to being impossible to jump from the lowest platform to any of the higher ones. You just barely not make it. I am also assuming this isn't a design choice of forcing you to use the portals because the ai is coded to attempt to make these jumps too. In fact, 90% of my wins result of the ai repeatedly attempting to jump up a platform and just running out of time.
If it is a design choice to use portals then the random placement of spikes can cuck you. You can't make it passed the spikes on the ground level without dashing (sometimes this just breaks your dash) making the portals unusable. The ai also end up in an eternal loop of jumping into spikes trying to get over. Speaking about Ai.
AI:
The ai itself could be heading the right direction if its path-finding was fixed (or even just the path). As I mentioned before, alot of the level layout breaks the Ai through impossible feats of navigation. The ai never uses the dash ability and it is a shame. In general some players learn by watching their opponent and I honestly forgot I had that ability before I went through the game a second to make this criticism.
The Ai itself is a bit too developed in some aspects. I had one game where one bot using the robin hood hat Insta-sniped me when I was walking out of a portal. In another game the ai somehow used a bomb and clipped the explosion through a platform to hit me. I would say this isn't a big issue to fix (and quite a funny one actually) but compounded with the poor path finding makes it feel primitive in a way.
Gameplay:
The speed of the game feels quite slow imo. You have 10ish seconds before you die without a hat and I usually end up using 8 of those secs finding one. This usually meant everyone is given a death sentence when your hat is knocked off. And if this is just a case of "Get gud" I seen this issue with the ai too resulting in easy wins for me.
If you upped the speed of each character (Preferable to match their animation cycle) then it would really feel like a brawler with the timer more representing a health bar.
Aesthetics:
I dislike it. But I also realize that you can change alot of things this early in a game's development. Ultimately I am not gonna tell you how to paint your game but I do hope this current visual style gets a rework. Also the music is a bit too happy imo.
Options:
I am just including this here so you don't forget to put an options menu. Don't forget.
In conclusion:
I am an autist for reviewing a beginner's indie game this in-depth. I am now gonna do something useful with my life now.
Thank you very much for playing and for the detailed feedback.
Do you mind telling me your hardware and what browser you played it on and if you are using an integrated or a dedicated graphics card? The jumping to platform might be a performance thing because we've had problems with integrated graphics cards. I haven't seen any problems jumping to platforms in my test on several systems so I would like to reproduce that as it is a gamebreaking bug if that is happening to you.
The AI repeating itself is one thing that should probably be worked on. We are deciding on how to adjust the ai in terms of difficulty. The sniping with the arrow is intended but the blowing you up through the platform was just a funny coincidence. Also we decided that the AI was smart enough that they didn't need to dash but for completeness maybe we should add it.
We do have an "options" menu for volume and resetting the scores but its behind the slider icon which is convoluted, next version will have a button that says "settings".
Thanks again for taking the time and playing.
I am using an Acer Aspire Laptop with an AMD Ryzen 3 Graphics card (Integrated) and I played it on Firefox.
I wish you good luck with development.
TY, we will test more on integrated graphics.
I know you said that you didn't see the settings icon but if you play again and click that you can set the graphics to "low" and see if that helps. That turns off some of the rendering effects and might increase the framerate so the physics works better for the jumps.
That does help actually. Still a bit ficky but I can make the jumps now. I noticed the Ai also ends up in these endless loops of trying to jump the platform and missing.
But now its significantly easier to grab a hat in under 8 secs. The Ai lasts alot longer too that it feels like a brawl now.
sweet! Thanks again for playing