Slip in as few as 3 people into key decision-making positions into a studio and it's the difference between Last of Us 1 and Last of Us 2. One un-vetoable asshole in a creative spot can tank a whole franchise.
Then they blame the community because it's the consumer who is the toxic party.
Slip in as few as 3 people into key decision-making positions into a studio and it's the difference between Last of Us 1 and Last of Us 2. One un-vetoable asshole in a creative spot can tank a whole franchise.
Then they blame the community because it's the consumer who is the toxic party.