I don't play it, as I despise these generic looter shooters that have no soul, and are just there for the dick waggers, but this dev post is really fucking clueless;
"However, as mentioned above and observed in a few discussions recently, these mechanics are not 100% clear and, in some cases (e.g. spike damage protection/death protection & invincibility), are “secret” mechanics with hidden cooldowns. Understanding these mechanics is a key aspect of understanding damage mitigation or one-shot kill instances and related issues."
Secret mechanics? And then "Understanding these mechanics is a key aspect of understanding.... etc."
How do you understand something that's secret?
You built a game for the type of people that need every detail to do the math to be the best, like WoW raiders back in the day, but you have 'secret' and 'hidden' things?
Those are known as bugs. Their game is dead and they know it.
https://www.reddit.com/r/outriders/comments/nmc4vg/outriders_latest_news_and_known_issues_mayjune/
The ugly, masculine women was an instant turnoff. I usually have no intentions of playing as female characters but when the men look soy-pilled and the women look like butch lesbians, it's an instant "No" from me.
People who pointed this out on the forums were shouted down by the typical SJWs and the threads locked. So obviously the devs don't want gamers like myself playing their crap, and I'm happy to oblige that assumption.
If I'm playing a game, any game, I want my stuff to be as beautiful as possible.
Character design is a big part of aesthetics. AND it's an easy one to get right. PS2 games have fantastic looking characters, and that's three full generations back, without PC power. Even PS1 has some games with stellar character designs. FF7-9 were limited by their engines, sure, but you still in cutscenes saw more or less what they were going for.
Let's say you're aiming for stylistically and purposefully ugly because the devs are ugly...
I don't want to play it. I don't care if it is "realistic". I play games for escapism, not realism. I own a couple games where they have managed to make beautiful horrors, every pus-weeping hole carefully placed. Would you buy a monster game with an inferior monster? If Godzilla's got mis-matched scales of varied shapes, mottled illogically-patterned skin, a humanoid face, and chicken legs... Buy the Godzilla game you bigot or you're body-shaming! No. I want a beautiful Godzilla.
And I want a beautiful human. I don't care if REAL Godzillas don't have perfectly symmetrical internally-patterned spikes with exosymmetric patterns as they go along the spine. And I don't care if REAL women don't have likewise. But, like, with body parts women have, not spine spikes. Though if their character design includes spine spikes, some demon-woman or something, then yeah, they better look good too.
Exactly this.
Aesthetics is the cornerstone of visual art. Without it you just have a forgettable hodgepodge of senseless imagery.
However, in this case, it's not necessarily senseless given that the designs are deliberate. They intended to make the women ugly for the purpose of furthering the SJW agenda of trying to normalize the whole trending tranny nonsense.
There are still some idiots out there saying "Hurr durr they don't just don't know how to model characters." No, they know exactly how to model characters and it's precisely WHY they're making the women ugly and the men soy-pilled.
The intent is to normalize these designs. I always feel a little bit of hope whenever I see people recognize the intent by Western developers and call it out for the bullcrap that it is.
Oh for sure they're deliberate choices. If you can make it look good in 20-year-old tech, you can make it look good in modern tech, because in a pinch, you can use that 20-year-old tech!
There does exist some tech that is hard to use. PS3 was famously notoriously hard to code for due to an insane skill ceiling built into it, to the point where the PS4 was actually a downgrade to maximum specs (but easier to use middle-ground). So some excuses in skill can exist... For amateurs.
And I think that's the issue with the blind consumers. The sticking point is these things can, on occasion, be hard to do... for amateurs. Like themselves. And so they project that competence level on others, and think it realistic that experts taking months working on it would make the same errors.
What gets me about it is... I mentioned beautiful horrors. It is entirely possible to make a beautiful horror. And it is entirely possible to make a beautifully scarred person. Look at Hanako from Katawa Shoujo, half her body is griddle-fresh back-bacon, but still aesthetically pleasing. (I'd link a screencap of her full-body scars shot, but Rule 5 may fall afoul since, you know, Eastern art style).
If you can make someone who has two-face's face-skin stretched across half their body into a pleasing (if troubling and sorrowful) image, I can't see why you can't do the same with any pet project the SJW agenda would wish to project.
Propaganda is fine, in an art medium sense. America's Army was overtly a propaganda FPS game, it was decent. GATE is overtly a JSDF propaganda anime, it's... Well, it's pretty, at least. If you want people to think trans people can be beautiful... make them beautiful. It only highlights their own bigotry and hatred, that they cannot conceive of mere idea that you COULD make a beautiful trans person. The fact the idea apparently never crossed their minds (or it would be the go-to) just stuns me in the levels of hatred they must have for those with the dysphoria affliction.
You bring up so many great points, and if I had more time I would definitely like to delve more into them, but there's one specific point I definitely want to dig into...
You're absolutely right that everyone uses propaganda in different ways, as well as how they depict certain issues and topics.
A good example is that the Japanese beautify everything, even the trans freaks. The crossdressers/trans characters in their media are all made to be beautiful.
However, in their media they recognize that a crossdresser/trans is supposed to pass as the opposite gender, so they still create that character in the ideal gender role.
That works against the Leftist agenda of weakening male/female relations, because if a trans person looks like a female then it just raises the attraction someone has for females who look like the trans person. Hence, it leads back to connecting males with females if the trans person represents an ideal of what men find attractive in females (even though realistically, majority of trannies just look like freaks).
In any case, their agenda is pretty clear: to muddy the ideal. To dilute beauty standards and push the separation of the quitessential male/female archetype.
In short, they don't want beautiful trans people anymore than they want beautiful fair-skinned redheads in movies or media, anymore than they want white heterosexual couples portrayed in a positive light on the mainstream stage, anymore than they want to promote attractive east-Asian females, or encourage healthy relationships for stable birthrates in first-world countries.
It sounds too bogus to be true, yet it seems to be a widespread effort across every single Western media medium to pelt people over the head with this crap.
Anyway, sorry for the long rant, it's just something that bothers the crap out of me because it's inescapable in all of modern media. I've had to basically consume lots of old movies and games to wash the propaganda out of my mind's palate.
Let's just say I am tired of the numerous agendas being pushed in our faces.
There is a lot of money being poured into destroying this country and the values and strengths that built it.
I'm right there with you.