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It was at that moment I woke up (media.kotakuinaction2.win)
posted 5 years ago by PeaceThroughStrength 5 years ago by PeaceThroughStrength +84 / -0
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– sdfbgm 16 points 5 years ago +16 / -0

No, bitch. We wanted a satisfying ending. You can't argue that the journey is more important than the ending when the ending spits in the face of the entire journey.

Yeah, there's a moment right before the end where your guy gets shot in the back, and he needs to push a button to save the day, but he can't because he's on the ground dying. Just for a second I entertained the possibility that that might actually be the end, and I was okay with it. Refreshing to actually have some fiction where the main character gets lethally hurt, and doesn't power through it through a sheer effort of will or the desire to protect his loved ones or the power of friendship or some similar shit. To have a message that sometimes, you can try hard and it doesn't matter. You know, like in real life. Aaand then he gets up for exactly one of those bullshit reasons and my eyeballs rolled so far back into my head I missed most of the rest of the ending, thankfully.

So yes, I would have even been okay with an ending much darker than they included, where literally everyone dies, but the ones they did instead were just so lazy on top of railroading the player into agreeing with some pretty stupid philosophy at the end.

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