I just dont get it. Aside from casual phone games like Candy Crush, young men are the largest consumers of video games. Why should producers, who want to make money, be expected to shirk the majority of their fan base and cater to a small subset, most of which, dont even play videogames anywyas.
Hasnt it been determined that the LGBTQ population is on average 3%, with the "T" comprising 0.5%? Why would a company willingly restrict themselves to such a small market?
I just dont get it. Aside from casual phone games like Candy Crush, young men are the largest consumers of video games. Why should producers, who want to make money, be expected to shirk the majority of their fan base and cater to a small subset, most of which, dont even play videogames anywyas.
Hasnt it been determined that the LGBTQ population is on average 3%, with the "T" comprising 0.5%? Why would a company willingly restrict themselves to such a small market?