This could easily apply to video games as well. I'm far from convinced you need 2 hours worth of endgame credits spanning multiple layers of personnel to create Assassins Creed: Five O'Clock Shadow of Tranny.
To me, members of a dev team should be given 20 minutes to fire up a game they worked on and point to something they contributed - some menu UI they designed, a voice line they scripted, a camera angle they programmed, a texture or model they created etc.
If they can't do that, they are surplus to requirement. Like all the jeets on AAA titles.
This could easily apply to video games as well. I'm far from convinced you need 2 hours worth of endgame credits spanning multiple layers of personnel to create Assassins Creed: Five O'Clock Shadow of Tranny.
To me, members of a dev team should be given 20 minutes to fire up a game they worked on and point to something they contributed - some menu UI they designed, a voice line they scripted, a camera angle they programmed, a texture or model they created etc.
If they can't do that, they are surplus to requirement. Like all the jeets on AAA titles.