Cause generates effects by setting each apart from one another. Few affect many by tempting together aka by amassing, which diminishes effects.
For example...few writers affect a mass of players into ignoring reality for fiction, which diminishes effects within reality.
world of warcraft
Crafting war within the world implies utilizing suggestion to tempt logic/reason aka circular logic within self and conflicts of reason against others.
Wars are established by choosing a side...designer shape fictitious wars to tempt ones real choice to continuously choose to fight for a side. No matter which side one chooses...the conflict against the opposite side continues.
Cause generates effects by setting each apart from one another. Few affect many by tempting together aka by amassing, which diminishes effects.
For example...few writers affect a mass of players into ignoring reality for fiction, which diminishes effects within reality.
Crafting war within the world implies utilizing suggestion to tempt logic/reason aka circular logic within self and conflicts of reason against others.
Wars are established by choosing a side...designer shape fictitious wars to tempt ones real choice to continuously choose to fight for a side. No matter which side one chooses...the conflict against the opposite side continues.