I would love to see Chris Carters Balance of Power updated to a 2024 version. No change to mechanics but just a different starting scenario. I would also love a really big re-do of the Lords of Midnight Series - I still play the old rotoscope version. And I always loved Reach for the Stars on C64 but the PC upgrade version lost something in the conversion - so I'd like to go back to the C64 version and just upgrade the interface plus add Multiplayer Online. I'm looking forward to the Age of Mythology reboot (already have it setup for preinstall) - but I also know that in current year it may also be terrible. But the graphics certainly look enticing.
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Assuming an ideal world where 0 wokeness makes it into the works and no legal bullshit?
Mechwarrior 1,2 (+ Mercenaries, Ghost Bear's Legacy), 3 (+ Pirate's Moon), and 4 (+ Mercenaries, Black Night)
Derek Smart's BattleCruiser 3000 AD (play v2.09 in DOSBox Staging sometime, you'll see why)
Starlancer (with Wing Commander 1+2 thrown in for good measure)
Any number of CRPGs from the AD&D and 2E D&D days (although there is a recently released remake of Wizardry 1 that I've been wanting to try out)
Jane's Combat Flight Simulators originally published by EA
Battletanx: Global Assault (the gameplay could use just a slight polish, more and better AI etc, but it would benefit more from better sound and graphics)
Crusader of Centy (basically, this was Sega's attempt to compete with Legend of Zelda: A Link to the Past while doing some things a little different, but it is stuck on the Genesis/Mega Drive, as it never got rereleased.)
Phantasy Star 1, 2, and 4 (change up the gameplay of PS 1 & 2 to match PS 4, up-res the art of 4, and change the art of 1&2 to match 4's style while making more shots, among other changes)
Space Hulk: Vengeance of the Blood Angels (if you were to remake this game, the potential modern version would be if you combined Space Hulk: Ascension and Space Hulk: Deathwing into one big game, a First Person Shooter/Real Time Strategy/Turn Based Strategy 3-way hybrid)
Starfighter 3000 (best version is locked to an OS that is more foreign to me than even Linux)
Total Annihilation (all it needs is a bigger UI or UI Scaler for resolutions above 720p, that's it. That's how polished of a game it is, that a game from 1996 not only natively supports HD and widescreen resolutions, but does so well minus the tiny UI at 1080p+. Mods more than cover any gameplay changes one would want.)
I could go on and on and on and ON, but I'm stopping here because of how long the list would be.
Phantasy Star 3, however, was perfect in every way, and needs no remaster.
Sarcasm aside, the plot of Phantasy Star 3 had very little to do with what came before or what would come after, bordering on being noncanon. Even if it is as worthy of a remaster/remake compared to the rest of the series, all that would do is make its plot stand out all the more, and it would need to be completely reworked in order to fit in within the universe of PS 1, 2, and 4.
The... 3rd ending, I think? Of PS3 can help tie together a lot of lore. Where it fits within the timeline is more questionable, but not the lore. The ending I'm thinking of, is the one where the satellite-ship loses navigation and power, but drifts and ends up near a habitable planet. That planet could easily be Motavia of PS4. PS3 would still be a "bottle episode" game, since it is contained on a space ship instead of the planets, but a minor change from the endings, and a minor change in the space flight navigations in PS4, would easily slot it into place. It wouldn't need a "complete rework", just some annotations.
Assuming the satellite never drifts away from the home system of Algo, just, like, a couple planets out, enough that it looks like a star from the planets, and the planets like stars to it (which is basically Saturn's distance to us), it's "close enough" for the Dark Force infestation being still in Algo, and timeline wise, could have the Nei weapons commute up to it, and then back down planet-side.